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Better KeyCode Property Drawer

Keycode GUI, especially on Windows, where large enum/string fields require tedious scrolling, can be improved. It’s simple to rebind keys in a game, so I used the same theory here to allow for “rebinding” KeyCodes. This current drawer doesn’t support Shift or Shift-modified keys through “rebinding”
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Unity – Time PropertyDrawer

I wanted an attribute to display time values so I coded one. It should cull irrelevant larger input fields if your specified maximum is lower than the values required in them. The usage is with floats that represent seconds.
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